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Bring Our Entertainment to Your Audience

Now Seeking Publishing & Licensing Partners

4AM Brain creates original tabletop games, card games, family games, and story-driven game concepts. Some of our intellectual property is available for licensing, publishing partnerships, production partnerships, media adaptation, or other contract opportunities.

We are open to conversations with publishers, manufacturers, content creators, educators, retailers, and creative partners who are interested in helping bring these projects to a wider audience.

Tabletop Games

From fast-paced card games to immersive board game adventures, 4AM Brain creates original tabletop experiences that bring people together through strategy, laughter, and unforgettable moments.

Cabooses in the Corner

Fans of the classic King's in the Corner will feel right at home as they build colorful train lines, race to empty their hands, and strategically place cabooses to outmaneuver their opponents. With an inviting railroad theme and familiar gameplay, Cabooses in the Corner is easy to learn, quick to teach, and fun for players of all ages.

Players: 2–4
Play Time: 10–20 minutes
Age: 6+
Contents: 52 cards and a rule sheet.

Why It Stands Out
  • A fresh railroad-themed adaptation of the classic King's in the Corner card game.

  • Familiar gameplay makes it easy to teach while feeling new through its original theme and artwork.

  • Family-friendly rules that appeal to both children and adults.

  • Quick setup and satisfying strategic decisions in every game.

  • Compact, travel-friendly card game with low manufacturing costs.

  • Standard deck-sized components make production simple and cost-effective.

  • Ideal for family game nights, classrooms, travel, and casual play.

  • Original branding creates opportunities for future train-themed expansions and companion products.

Available for: Publishing, licensing, retail production, educational editions, promotional partnerships, and international distribution.

Fix the Bucket!

Players laugh out loud as they frantically race to play cards in the correct sequence of the classic folk song There's a Hole in the Bucket. Fast hands, quick thinking, and just a little bit of chaos make every round a memorable experience that players immediately want to play again.

Players: 2+ 
Play Time: 2–4 minutes
Age: 7+
Contents: 60 gameplay cards, 4 reference cards, 1 start card, and a rule sheet.

Why It Stands Out
  • Based on the beloved folk song There's a Hole in the Bucket, recognized by generations around the world.

  • One deck supports seven different games, giving players new ways to enjoy the same components.

  • Available in both a compact Travel Edition and an easy-to-read Standard Edition.

  • Teaches in under two minutes and keeps players asking for "just one more game."

  • Fast-paced gameplay encourages laughter, friendly competition, and repeat play.

  • Builds pattern recognition, sequencing, visual scanning, and quick decision-making.

  • Features artwork inspired by the Munsell Color System, adding an intentional educational element to the visual design.

  • Compact, low-cost production with strong expansion and product-line potential.

Available for: Publishing, licensing, educational editions, promotional partnerships, retail distribution, and international markets.

The Money Pit of Oak Island

Excavate. Discover. Prove Your Theory.

Unlike most treasure-hunting games, The Money Pit of Oak Island isn't about finding the treasure—it's about proving who buried it. Imagine Clue, but instead of asking questions, players excavate dig sites, uncover artifacts, gather evidence, and build the strongest case before the excavation comes to an end.

Players: 2–6
Play Time: 30–90 minutes
Age: 13+
Contents: Full-size game board, multiple decks of cards, player screens, tokens, currency, artifact envelopes, and rulebook.

Why It Stands Out
  • A deduction game disguised as a treasure hunt.

  • Inspired by one of the world's longest-running unsolved mysteries.

  • Players compete to prove one of seven competing theories behind the Money Pit.

  • Workers, random events, and unexpected setbacks create a unique experience every game.

  • Players physically excavate the island, causing the game board and available dig sites to evolve throughout play.

  • Strategic decisions balance digging, hiring workers, managing resources, and interpreting evidence.

  • Appeals to fans of archaeology, history, mystery, and exploration.

  • Rich theme supported by original mechanics designed specifically for the Oak Island mystery.

  • Designed with expansion potential, including new theories, characters, events, and scenarios.

Available for: Publishing, licensing, co-development, international distribution, media partnerships, and retail production.

Depot Station

Build train lines, manage railroad operations, and outmaneuver your opponents as you expand your network toward victory. Inspired by the familiar feel of King's in the Corner, Depot Station transforms the classic gameplay into a richer strategy game featuring action cards, railway operations, player interaction, and meaningful tactical decisions.

Players: 2–5
Play Time: 20–30 minutes
Age: 8+
Contents: Fold out game board, train cards, operation cards, and rulebook.

Why It Stands Out
  • An expanded strategy game inspired by the classic King's in the Corner card game.

  • Build rail lines while managing actions, destinations, and railroad operations.

  • Action cards introduce new tactical options and player interaction beyond traditional gameplay.

  • Railway closures, operational challenges, and other obstacles keep every game dynamic.

  • Multiple strategic paths encourage planning, adaptation, and replayability.

  • Beautiful original artwork featuring red, blue, and white trains traveling to destinations across the rail network.

  • Accessible rules with greater depth for families and hobby gamers.

  • Strong opportunities for future expansions, additional railroads, destinations, scenarios, and promotional content.

Available for: Publishing, licensing, co-development, retail production, educational editions, and international distribution.

Krampus in the Workshop

Celebrate the holidays with suspicion, laughter, and just the right amount of mischief. Krampus in the Workshop is a fast-paced social deduction game where players receive a new daily gift each round, changing the rules and keeping everyone guessing. Bluff, debate, and vote to uncover Krampus before it's too late—all with a voting system simple enough that even Grandma can join the fun.

Players: 5-18
Play Time: 15–30 minutes
Age: 13+
Contents: Character cards, Daily Gift cards, voting cards, player tokens, and rulebook.

Why It Stands Out
  • A holiday-themed social deduction game that's easy to teach and quick to play.

  • Every round features a new Daily Gift that changes the gameplay and creates fresh strategies.

  • Simple, intuitive voting system that's easy for new players to understand.

  • Encourages bluffing, discussion, teamwork, and memorable table talk.

  • Quick rounds make it ideal for parties, family gatherings, classrooms, and holiday events.

  • Replayability is driven by changing player roles, Daily Gifts, and group dynamics.

  • Original Christmas theme offers a refreshing alternative to traditional social deduction games.

  • Strong seasonal appeal with opportunities for expansions, promotional editions, and annual holiday releases.

Available for: Publishing, licensing, retail production, promotional partnerships, international distribution, and seasonal product collaborations.

Bountiful Bunnies

An ever-growing population of bunnies is taking over the farm, and it's up to the players to keep everything under control before the rabbits multiply faster than anyone can handle! Bountiful Bunnies is a cooperative strategy game where teamwork, careful planning, and a little luck are the keys to saving the harvest.

Players: 1–5
Play Time: 20 minutes
Age: 8+
Contents: Game board, bunny pompoms, action cards, and rulebook.

Why It Stands Out
  • A cooperative game where everyone wins or loses together.

  • Players manage an ever-growing bunny population before it overwhelms the farm.

  • Simple rules with meaningful teamwork and strategic decision-making.

  • Every game unfolds differently as bunny populations spread in unpredictable ways.

  • Family-friendly theme featuring charming artwork and approachable gameplay.

  • Scales well for solo, family, and group play.

  • Encourages communication, planning, and cooperative problem-solving.

  • Original mechanics with opportunities for future expansions, scenarios, and seasonal content.

Available for: Publishing, licensing, co-development, retail production, educational editions, and international distribution.

Original Entertainment Formats

From high-energy game shows to original series concepts, 4AM Brain develops entertainment properties designed for television, streaming platforms, digital media, and live audiences.

Roll for the Trip

One roll can change who's going on the vacation of a lifetime.

Inspired by the timeless dice mechanics of Shut the Box, Roll for the Trip transforms a centuries-old game into a high-stakes competition where every roll determines who gets a seat on an unforgettable vacation. Contestants must decide whether to lock in the trip they've earned or risk everything for the chance to bring more of their favorite people along.

Format: Competition Series
Episode Length: 30 minutes (two complete games per episode)

Why It Stands Out
  • A fresh entertainment format built around the proven mechanics of Shut the Box.

  • The emotional hook isn't just winning the trip—it's deciding who gets to go.

  • Every roll increases both the value of the vacation and the tension at home.

  • Contestants choose which friends, family members, or coworkers fill the nine available seats.

  • Easy-to-understand gameplay lets viewers join the excitement immediately.

  • Built-in suspense through stop-or-risk decisions and unexpected twists like Trust the Dice, Trip Insurance, Seat Swap, and Turn It Over.

  • Family-friendly competition with natural emotional moments, strategy, and celebration.

  • Ideal for television, streaming platforms, and sponsorships with travel brands, airlines, hotels, cruise lines, and tourism organizations.

Available for: Television and streaming development, production partnerships, international format licensing, and brand sponsorship opportunities.

The Doldrum

What if your routine slowly replaced you?

After returning home from an unforgettable journey, an ordinary man begins noticing impossible mistakes in his daily life—reflections that move at the wrong time, familiar routines that feel predetermined, and the unsettling sensation that someone else is living his life before he does. As an aging stranger reveals the truth, he discovers an ancient force known only as The Doldrum. It doesn't hunt its victims. It waits until life becomes predictable... then quietly takes their place.

Format: Psychological Horror Limited Series (3–6 episodes) or Feature Film

Why It Stands Out
  • A unique psychological horror concept centered on identity rather than violence.

  • The monster doesn't kill—it gradually replaces its victims while the rest of the world never notices.

  • Builds suspense through subtle reality shifts, timing errors, reflections, and increasingly unsettling routines.

  • Explores universal fears of habit, isolation, and losing control of one's own life.

  • Atmospheric, character-driven storytelling with a mystery that unfolds over time.

  • Designed for a contained limited series or feature film with a memorable, thought-provoking ending.

Available for: Film and streaming development, limited series adaptation, production partnerships, and screenplay development.

Enlisted

Before 9/11, serving in the Air Force was a job. After 9/11, it became a mission.

Inspired by real experiences on an Air Force flight line, ENLISTED is a workplace comedy-drama following a group of young aircraft technicians as they navigate military life, friendships, promotions, romances, and the daily chaos of keeping fighter jets in the air. Blending humor with heartfelt moments, the series explores the unique culture of enlisted service members during the final years before everything changed.

Format: Scripted Comedy/Dramedy Series
Episode Length: 30 minutes

Why It Stands Out
  • Inspired by authentic experiences serving on an Air Force flight line.

  • A workplace ensemble comedy set in a rarely explored military environment.

  • Features relatable young adults balancing military life, friendships, dating, and career ambitions.

  • Captures the culture, traditions, humor, and camaraderie unique to enlisted personnel.

  • Rich cast of recurring characters creates long-term storytelling opportunities.

  • Balances comedy with heartfelt moments and personal growth.

  • Concludes with the events of September 11, marking a dramatic shift in both the characters' lives and the nation's military mission.

  • Appeals to audiences who enjoy character-driven workplace comedies with emotional depth.

Available for: Television and streaming development, production partnerships, and scripted series adaptation.

Six Box House

Some people inherit a house. Others are chosen by one.

When a woman unexpectedly inherits a sprawling, impossible house with hundreds of rooms and no clear history, she discovers it is far more than an old family home. The House has a purpose. It appears to people at pivotal moments in their lives, opening doors to mysteries, redemption, terror, and transformation. As its reluctant caretaker, she begins to uncover the secrets hidden within its ever-changing halls—and the reason the House chose her.

Format: Supernatural Mystery Limited Series or Ongoing Streaming Series

Why It Stands Out
  • A character-driven supernatural mystery centered around one unforgettable location.

  • Each episode introduces new visitors, new rooms, and new mysteries while expanding the House's mythology.

  • Blends psychological suspense, fantasy, and emotional storytelling.

  • The House itself becomes the central character, with its own rules, secrets, and evolving purpose.

  • Episodic stories supported by an overarching serialized mystery.

  • Endless opportunities for new rooms, new characters, and new discoveries across multiple seasons.

Available for: Television and streaming development, production partnerships, and series adaptation.

Untitled First Contact Series

One girl's dream begins the day her world discovers it isn't alone.

When an alien civilization makes first contact with a peaceful planet on the verge of faster-than-light travel, a young girl witnesses history unfold in her own backyard. Over the next decade, she grows up alongside her world's transformation as new friendships, technologies, and cultures reshape everything she has ever known. Determined to explore the stars herself, she pursues admission into the galaxy's most prestigious interstellar academy, where the next generation of explorers, diplomats, and scientists is trained.

Format: Serialized Science Fiction Drama
Episode Length: 45–60 minutes

Why It Stands Out
  • Tells the story of first contact from the perspective of the civilization being discovered.

  • A coming-of-age adventure spanning childhood through adulthood.

  • Explores how an entire society adapts to joining a larger interstellar community.

  • Blends diplomacy, exploration, politics, and personal relationships.

  • Rich opportunities for original alien cultures, world-building, and long-term storytelling.

  • Optimistic science fiction centered on curiosity, discovery, and hope.

  • Designed as a multi-season series following the first generation to grow up in an interconnected galaxy.

Available for: Television and streaming development, production partnerships, and series adaptation.

Books & Publications

From educational resources to original stories, 4AM Brain develops books and publications that inspire curiosity, encourage conversation, and make learning engaging for readers of all ages.

I Say... Book Series

Learning a language begins with the words we use every day.

The I Say series introduces readers to everyday language through practical grammar, common expressions, and real-world conversations. Designed to make language learning approachable and memorable, each book builds confidence by teaching the words and phrases people actually use at home, at school, and in everyday life.

Format: Educational Book Series

Why It Stands Out
  • Makes grammar approachable through real-life conversations instead of memorization.

  • Teaches practical phrases people use every day.

  • Designed as an expandable series covering multiple languages and communication skills.

  • Ideal for families, classrooms, homeschool programs, and self-directed learners.

  • Flexible intellectual property with opportunities for print, digital, audiobook, and educational editions.

Available for: Publishing, licensing, educational partnerships, translations, and international distribution.

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